![]() Reading serves her well later in life too. This is primarily how she broadens her worldview, because it's not like Iranian education is big on teaching students what life is like in other parts of the world. When she's not rocking out, Marji reads a lot. Instead, she secretly uses American rock music to express herself. Marji mentions no music, no films, no theater. She's growing up at a time when Western culture is being demonized, and if Iran has any media of its own, we don't see it. Growing up in Iran makes it difficult to Marji to express herself. This is only the beginning of her identity crises. "I wanted to be justice, love, and the wrath of God all in one" (1.45). (We don't remember "prophet" being on our career skills assessment either, to be honest.) Marji tells her parents she wants to be a doctor, but she feels like she has betrayed God. Her teachers and classmates shame her into thinking this is a silly career choice. So, yeah, instead of doing kid things, Marji is having conversations with God. Maybe it's her halo, or maybe her bald baby head has just been polished to a nice shine (1.19). "I was born with religion," she says, accompanied by an illustration of her as a baby with a seemingly glowing head, like a mini Mr. You might think of girls her age still playing with dolls or racecars (hey, we're not strict adherents to gender norms here)-the point being that they're playing. She goes by the name Marji, and she's not your average girl. The only downside is a long cooldown.Marjane is ten years old in 1980 when the novel begins. This grenade has the incredible effect of freezing a large group of enemies for a long duration, leaving them vulnerable to damage all the while. Its only real purpose is to extend stun duration between your melee attacks. Shoots at 2 nearby enemies at the same time. Throws 2 traps that immobilize enemies and increase the damage they take (70 DPS for 6.5 sec) Transforms items found on the ground or in treasure chests into gold (15% of purchase price).įires spinning blades at nearby enemies, inflicting bleeding (10 DPS for 1.5 sec) Useful when you have a set of equipment you already like and want to gain some value from what you would otherwise leave behind. Transforms items found on the ground or in treasure chests into gold. Spend gold to refresh a shop's inventory.Ī grenade that improves your chances of finding blueprints from enemies Your melee weapon is your bread-and-butter in Dead Cells, so a potential strong melee weapon from the get-go is a fantastic boon. Randomizes the melee weapon you start the game with. Every adventurer needs a reliable shield and this upgrade -might- give you just that. The starter shield that is given to you at the beginning of the game is now randomized. This upgrade gives you an excellent chance of receiving a quality bow at no cost. The starter bow that is given to you at the beginning of the game is now randomized. This will let you access some of the more expensive shop-keeper items in the initial areas, giving you a good head-start! Very useful for accessing early items in the prison. Preserves up to 3000 gold upon death for you to use on your new run. You are now the master of potions, carrying 4 doses of life-giving goodness at a time. With greater potions comes greater power and far less responsibility. Your health potion can now be used a third time. ![]() Your health potion can now be used two times per refill. Unlocks a health potion that can be used at any time.
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